The AGDG project spreadsheet.
Meet hot gamedevs in your area!
Super AGDG Music Bros. Ask them to make music for your game, then stop replying to emails.
AGDG Tutors. Be sure to ask them to do your homework.
The Dropbox progress archive. scroll down for older archives
IRC. the channels are about idling and Dota2 respectively
I warn all people against this group as there are probably real rapists within.
Thanks to the Infinte Wisdom of our Lord and saviour Moot, we now have two different formats to post our game in motion with.
webm files are just video files that get their sound stripped out when they're posted on 4chan. They are functionally identical to gifs, but with a much better compression ratio, which naturally leads to longer, better looking loops.
Nowadays, you can just use WebmCam, which provides a point'n'shoot interface for grabbing screencaps. If that's too easy for you, the ~~right~~ old way to make webm files is to create video files using a screen capture tool, edit if them if necessary, and then convert them to webm. This is understandably a pain, but worth knowing how to do, in case you want to make a longer video to put on youtube, or are on a platform where webmcam doesn't exist.
On Windows, these three programs will get video files of your game in some format or the other. Since video encoding is actually a complex business I suggest you google around for advice. Dxtory is good for long or complex videos that would normally kill your rig, OBS can record most anything competently, and fraps is buggy shit that people still use for some reason. If you have a recent NVIDIA card, you may be able to use the built-in video encoder to record, too. Caveat Emptor.
For video editors, anything will do, but a common favorite for gaming is Sony Vegas. Figure it out nerd.
Once you have the video, you need to convert into the webm format 4chan expects. WebMConverter provides a retard-friendly interface for that.
Once you've gotten past this gauntlet you should have a webm as good as any other, as well as raw footage for any of your other video needs.
If that doesn't float your boat, you can always make crusty old gifs with these point-and-shoot tools.
record your vidya to show to all your little internet buddies and complain when the colors come out wrong.
If you go over the file limit, you can convert to webm, but keep in mind that this won't have nearly as good results as the native webm chain.
Dropbox makes sharing webpages as easy as moving the finished page into the Dropbox folder. Good for Unity webgames and HTML5 concoctions, and you can host/change your packaged games here too.
Filehosting using the pomf.se software, direct linking is allowed. Can be used for flash/love2d games, and is great for really any other game installers or files.
If you think your game is ready for the big leagues, you can start to beg for money by posting it on itch.io. Think of it like bandcamp but for shitty games nobody wants to buy. The admin is very liberal about hosting, to the point where it basically charity to new gamedevs.
Use mega as a last resort. They'll host whatever, but the fact that it doesn't provide any direct links and that it's blocked for many an anon make it a pain to use.
Don't try to post your shit code to 4chan directly, use a pastebin. hastebin will autodetect language for syntax highlighting, which is nice.
#vidyadev #AGDG #smoke-weed-everyday #yoloswag
Use/track those first two tags, they are progress specific.
The Old Media /agdg/. Searchable.
Finish your game. No really, go finish it.
How to spin your game into a business, with money and employees and shit.
An "insider" news site, much like Variety, but for games. Reprints a bunch of material from AAA gamedevs and successful indies alike.
A blog in markdown format. Submit pull requests.
A link list, much like the one you're looking at now, for people looking to doll up/market/sell a mostly-finished game. Made by Vlambeer.
Algorithms commonly used in vidyadev. Check here for pathfinding, AI, Coordinate transforms, and Entity models.
A venerable collision detection tutorial. made by the guys who wrote N+.
Covers such topics as: Game physics and loop architecture, networking, state determinism in games and so forth. Mostly of interest to multiplayer devs.
The Game Programming Wiki. Offers a lot of material, in a lot of different programming languages and libraries. Seems to have a low-level, engine creation bias.
Grab bag of pixel art tutorials, from beginner to intermediate.
One anon's musicmaking process in guide format.
Juice it or Lose it, or: How to Polish your Turd to a Mirror Shine
All free shit will either be labeled CC-NOPE meaning not actually "free" per se and will probably slam you with a C&D, CC-BY-NC, meaning it cannot be used commercially, or CC0 meaning do whatever the fuck you want. Note that I am using these as umbrella licenses and they may or may not actually apply.
A sound effect portal, includes both amateur and professional work. Not really geared toward gamedev. (CC-BY-NC)
Lofi bleeps 'n bloops synth. Click the mutate button and get 100% original, low-effort effects. Like sfxr but better. (CC0)
Creative Commons licensed soundcloud tracks. Modify the search to fit your needs. (CC0)
Sprites from existing games. (CC-NOPE)
A portal for placeholder art. Licences vary. (CC-BY-NC)
Oryx design labs sprites as seen in Realm of the Mad God. (CC-BY-NC)
100 fantasy-themed unity assets. (CC0)
Screenshots of lowpoly art. Good for references/inspiration. (CC-NOPE)
Gamedev in a way that respects your freedumbs. Some of these are drop-in replacements for existing software, while others just fill the same gap. One of the easiest ways to get to do some collab work is to pick a project, get to work, and submit a pull request when you're done. (CC0/CC-BY-NC)
Everything here is considered
An old project list, Dates back to the /v/ days.
NG's Archive. updated till the end of July 2013.
The copybox archive. Lasts most of august 2013.
More /v/ links. The tutorials are probably still fresh but the content/suggestions definitely aren't.
A list of game library suggestions. Supposedly updated 2013, but the info calls now mature libraries indev and and references dead relics.
Shut down as of June 2015 due to lack of funding. read more Filehosting for NEETs and weebs. Unlike every other public file host, pomf trusts its users enough to directly link to their files. Good for flash/love2d games, and basically anything else.
The Github repo is at https://github.com/Alloyed/agdg-links, submit your pull requests and issues and shit there.